Two days after the game’s launch, the peak player count via Steam was a mere 13 players (it takes 50 players to fill a full match). At one point, just two people in the world were playing The Culling 2 at the same time. Mind you, the game’s highest consecutive player count – which occurred just an hour after the game’s release – was only 249.
That’s bad, but the real story of The Culling 2 lies in the game’s Steam reviews. At present, The Culling 2 has a “Very Negative” rating on Steam with 137 of the game’s 159 reviews being categorized as negative. While some players certainly cite the embarrassingly low player count as an issue, their complaints go far beyond the game’s struggles to find an audience right out the gate.
Indeed, the majority of complaints seem to be coming from players who fondly remember The Culling as a more melee-focused take on the battle royale genre that forced players to truly make the best of what they found on the battlefield. Rather than improve the things that made the original title unique amongst its genre, developer Xaviant has seemingly seen fit to turn the title into what is being charitably described as a poor man’s PUBG. There’s no shortage of players referring to the title as a cash grab.
While some of the game’s defenders are saying that the negative reviews are coming from players who came into this sequel angry about changes made to the original Culling, footage from the title suggests that The Culling 2 suffers from some serious technical problems that are only amplified by the popular perception that PUBG is strictly better at everything this sequel is trying to accomplish.
To summarize, many people aren’t finding good reasons to abandon the free-to-play Fortnite (which just received another major content update) for a $19.99 game that doesn’t run well, has no player base to speak of, and is seemingly only liked by the “Hey, leave it alone!” crowd.